Unity Save Edit May 2026

public class ScriptableObjectExample : MonoBehaviour { void Start() { // Create a PlayerData asset PlayerData data = Resources.Load<PlayerData>("PlayerData");

[CreateAssetMenu(fileName = "PlayerData", menuName = "PlayerData")] public class PlayerData : ScriptableObject { public string username; public int score; } unity save edit

public class PlayerData { public string username; public int score; } [CreateAssetMenu(fileName = "PlayerData"