Trident Survival V2 Script Best File
While Aegis and Neptune require paid keys or Patreon access, Leviathan Lite remains completely free and open-source. Is it the absolute best? No. But for zero dollars, it provides 80% of the functionality.
But what if you could level the playing field? What if you could see every incoming trident before it leaves your opponent’s hand, or auto-parry the killing blow that has killed you a hundred times before? trident survival v2 script best
-- Feature 3: Water Speed Stabilizer if SETTINGS.WaterSpeedBoost > 1 then local humanoid = player.Character and player.Character:FindFirstChild("Humanoid") if humanoid then humanoid.WalkSpeed = 16 -- Default land speed end While Aegis and Neptune require paid keys or
-- Feature 1: Enhanced Parry Detection if SETTINGS.AutoParry then local originalParry = nil -- Hook into the local combat module (simplified example) game:GetService("UserInputService").InputBegan:Connect(function(input, gpe) if gpe then return end if input.KeyCode == Enum.KeyCode.R then -- 'R' is parry -- Check for nearest incoming projectile local nearestDistance = 15 local threat = nil for _, projectile in ipairs(workspace:GetChildren()) do if projectile:IsA("BasePart") and projectile.Name == "TridentProjectile" then local distance = (projectile.Position - player.Character.HumanoidRootPart.Position).Magnitude if distance < nearestDistance then nearestDistance = distance threat = projectile end end end if threat and nearestDistance < 10 then -- Auto-successful parry player.Character:FindFirstChild("Humanoid"):LoadAnimation(game.ReplicatedStorage.Animations.Parry):Play() threat:Destroy() game:GetService("ReplicatedStorage"):WaitForChild("ParryEvent"):FireServer(threat) end end end) end But for zero dollars, it provides 80% of the functionality
-- Configuration (Adjust these for safety) local SETTINGS = AutoParry = true, ParryWindow = 0.8, -- In seconds (Vanilla is 0.3) ShowTrajectory = true, WaterSpeedBoost = 2.2, -- Vanilla swim speed is 1.0 AutoRetrieve = true
-- Feature 4: Auto-Retrieve if SETTINGS.AutoRetrieve then game:GetService("ReplicatedStorage").Events.TridentThrow.OnClientEvent:Connect(function() task.wait(0.3) -- Simulate pressing 'F' to retrieve game:GetService("VirtualInputManager"):SendKeyEvent(true, "F", false, game) task.wait(0.05) game:GetService("VirtualInputManager"):SendKeyEvent(false, "F", false, game) end) end