The Crew Fling Trainer Here
During flight, pressing the "tuck" button (usually R2 or Shift) curls your crew into a cannonball shape. This reduces air resistance but makes landing control impossible. Use this only for distance records. For target practice, keep limbs spread like a flying squirrel to steer.
However, unlike traditional throwing simulators (like golf or baseball games), The Crew Fling Trainer relies entirely on dynamic ragdoll physics. You don’t control a ball; you control a floppy, often drunkenly animated character who must be manipulated, swung, spun, and ultimately "flung" across absurdly dangerous obstacle courses. the crew fling trainer
Newer patches added a grappling hook. Shoot the hook at a high ceiling, swing to build speed, disconnect, and then immediately grab a launch pad. This double-fling technique is the current world-record strategy, though it requires frame-perfect inputs. During flight, pressing the "tuck" button (usually R2
In competitive modes, you aren't just flinging yourself. You can grab opponents mid-wind-up. A quick tug on their arm as they release will send them veering left. It’s dirty, but The Crew Fling Trainer explicitly allows collision griefing—the devs call it "emergent strategy." The Physics Engine: Why It Feels So Good (and So Wrong) The secret sauce behind The Crew Fling Trainer is its custom-built "Loose Joint Physics Engine." Unlike rigid-body simulators, every joint in the character’s body has a "looseness" variable. This means when you fling someone, their torso arrives at the destination before their legs do. This creates the distinctive "wet noodle" effect that makes every successful fling look like a beautiful accident. For target practice, keep limbs spread like a

