Rain+degrey+curse+of+dullkight+part+1 -

Degrey, horrified by his creation’s consequence, did not flee. He stood at the base of his broken lighthouse, raised a warding staff, and spoke the vow that would define him: “Let my name be cursed. Let my blood be rain-soaked. But let this storm end before I draw my last breath.” He failed. But he did not die—not entirely. What exactly is the Curse of Dullkight? Scholars have debated for generations. The common folk have a simpler answer: it is rain that remembers .

“His hand contains the last untainted command he ever spoke,” the Rain-walker said. “If we take it to the breach at the Needle’s peak and speak that command again, the door will close.”

“And Degrey?” Morwen asked quietly.

“For us to join.” The Needle of Noon had once risen three hundred feet—a spiral of enchanted glass and silver filigree. Now it was a shattered husk, leaning at a fifteen-degree angle, its interior flooded with rain that fell upward from a crack in its foundation.

Degrey raised his perfect left hand. For the first time, he pointed not at the breach, but at —the child. rain+degrey+curse+of+dullkight+part+1

Or what remained of him.

And seven miles above, in the Grey Deep, something ancient smiled. What will the Rain-walker decide? Is there a third path Degrey has hidden in his preserved hand? And who—or what—first whispered the curse into existence? The answers lie in the storm. Author’s Note: This article is the first installment of a dark fantasy serial. If you enjoyed the atmospheric horror of endless rain, memory erosion, and morally complex curses, share this with fellow fans of Grimdark and Weird Fiction. Part 2 will explore the origin of the Grey Deep and Degrey’s original sin. Degrey, horrified by his creation’s consequence, did not

That is when she arrived.