Pooping Dog Script Full -

function stopSquatAnimation() if animationTrack then animationTrack:Stop() end end

-- Clone poop from folder local poopModel = poopFolder:FindFirstChild("Poop"):Clone() if not poopModel then warn("No 'Poop' model found in PoopAssets folder!") isPooping = false return end pooping dog script full

[Header("AI & Hunger")] public float hunger = 50f; public float hungerThreshold = 30f; public float hungerThreshold = 30f

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