function stopSquatAnimation() if animationTrack then animationTrack:Stop() end end
-- Clone poop from folder local poopModel = poopFolder:FindFirstChild("Poop"):Clone() if not poopModel then warn("No 'Poop' model found in PoopAssets folder!") isPooping = false return end pooping dog script full
[Header("AI & Hunger")] public float hunger = 50f; public float hungerThreshold = 30f; public float hungerThreshold = 30f