# Define character attributes class Character: def __init__(self, name, health, mana): self.name = name self.health = health self.mana = mana
# Update game state if user_input == "interact": npc.interact(player) elif user_input == "quest": print(quest.description) This example illustrates a basic scripting structure for a generic roleplay game. You can expand on this foundation to create a more complex and engaging game. generic roleplay gaem script
# Game loop while True: # Handle player input user_input = input("> ") generic roleplay gaem script
# Create game instance game = GameMechanic() generic roleplay gaem script
def interact(self, player): print(f"{self.name}: {self.dialogue}")
# Define quest system class Quest: def __init__(self, name, description, reward): self.name = name self.description = description self.reward = reward