This would mean the server only sends you the location of enemy units if you have a valid scout unit with line of sight. The downside? It requires massive server processing power. For a game with 8 players and hundreds of units (the "late game blob"), server costs would explode.
EAC is a kernel-level anti-cheat (same as Epic Games uses for Fortnite ). On paper, it is robust. It scans your RAM and running processes for known cheat signatures. However, RTS games are uniquely vulnerable for one reason: coh3 maphack
Because the data is already on your hard drive, EAC has a very hard time stopping maphacks without causing massive performance hits. This would mean the server only sends you
Players who are legitimately good get accused of hacking constantly. Conversely, actual hackers gaslight their victims: "You just need to scout more." "Get good." This toxicity drives neutral players away from the community hubs like Reddit and Discord. Part 5: How to Protect Yourself & Fight Back You cannot run third-party anti-cheat software over CoH3 (that will get you banned). However, you can create a hostile environment for cheaters. For a game with 8 players and hundreds
CoH3 has a steep learning curve. A new player loses their first 20 games legitimately. They learn from replays. But if they face a maphacker on game 21? They don't know it was a hack. They just think, "This game is full of psychic gods. I will never be this good." They uninstall. Casuals leave, leaving only hardcore players and cheaters.
CoH3 technically uses "Fog of War" client-side. That means your computer knows there is a Tiger tank behind the hill; it just draws a black texture over it. A maphack simply flips a memory flag from "draw black" to "draw unit."