Introduction: The Last Garage on Earth In the apocalypse, your feet are useless. Your safe house is temporary. But a well-built car? That is home, weapon, and salvation rolled into one. The most popular subgenre of zombie survival games today isn't just about shooting zombies—it's about engineering . Specifically, building a car to kill zombies using a script that grants infinite resources .
-- Helper: find nearest vehicle (part with a "Vehicle" tag) function findNearestChassis(pos) local nearest = nil local minDist = math.huge for _, obj in pairs(workspace:GetDescendants()) do if obj:IsA("BasePart") and obj:FindFirstChild("VehicleTag") then local dist = (pos - obj.Position).Magnitude if dist < minDist and dist < 15 then minDist = dist nearest = obj end end end return nearest end Build a Car to Kill Zombies Script - Infinite R...
void OnCollisionEnter(Collision collision) Introduction: The Last Garage on Earth In the
void Update()
-- Weld to nearest car chassis local chassis = findNearestChassis(clone.Position) if chassis then weldPartToChassis(clone, chassis) end print("Spawned " .. partName .. " - Resources still INFINITE.") elseif not infiniteResources then print("Infinite resources mode OFF. Need scrap metal.") else warn("Part not found: " .. partName) end end That is home, weapon, and salvation rolled into one
print("Infinite Car Builder Ready. Press R for infinite resources mode.") Once your infinite resource car builder works, add these advanced features: A. Spinning Blade Wheels Modify the Touched event to continuously damage zombies while the car moves. B. Zombie Gore Counter Track kills per part. Example: